Here are my notes from our first day of in-class EdTech presentations:

Keiro: Stop Motion Animation
  • Great fun to implement into the classroom (with clay, vegetables, post-its, drawings… anything!)
  • App: 
    • Stop Motion (free for apple)
      • Question button shows what all the buttons do

    • Can animate on Photoshop
      • Window tab — timeline — make layers — in timeline, select two layers and then select twinning button: say the two photos where of a ball moving across a table from one location to another, the twinning button will create more images to fill the gaps and have it be a steadier progression from the first location to the next
  • Pros — can be used in every subject
  • Cons — technological malfunctions — need to give time and leave room for error
  • Things to watch out for — best to have photos taken from a remote as clicking the button directly on the camera shakes it.
  • Resources:

 

Anne, Eliza, Kelly, Connor: Google Geographic Products
  • Google Maps
    • My Maps
      • Points, lines, shapes
      • Attach media
      • Calculate routes, perimeters, areas
      • Layers
      • Share the map to collaborate
      • Colour icons by value (i.e., temperature, altitude, etc.)
      • Change the base map
    • Lesson/Project Ideas
      • Points of interest map
      • Student commentary
      • Family heritage map
      • Map languages
      • Class info
      • Fictional settings (map out fictional setting you are reading about in class)
      • Trip planning – real or imaginary
    • Google street view
      • Not just streets
      • Cultural, political, physical, geography
      • Google cultural institute
      • Museums (can zoom in on art), natural wonders, architecture
      • Art, curricular content, historical documents, deep dives
  • Google Earth
    • For experience over utility
    • Complete 3D satellite data
    • Find your house
    • Flight simulator
    • View the past
    • View layers (in 2009 a bunch of NGO partnered up with Google Earth and can see where endangered species, ecosystems are, etc.)
    • Google Moon (narrated by astronauts who were on those missions), Mars, and Sky
    • VoyageurLesson/Project Ideas
      • 20 Questions
      • Engage in real-world math activities/experiences
      • Explore different environments
      • Create your Own KML Tour
      • Google Earth Scavenger Hunt
  • Using My Maps in the classroom
    • Can track routes that historical figures took in their explorations
  • In a classroom
      • Speak about online presence, online responsibility
        • How do you feel about sharing your personal information, preferences, etc.
  • In Europe there is a legislation: the right to be forgotten, request companies to delete all your data

Katrina, Brie, Taylor: What is Digital Literacy and How can it be taught in Classrooms?

  • What is D.L.?
    • Information literacy —  distinguishing fact and fiction. Who benefits from the information they are receiving and projecting
    • Ethical use of digital resources
    • Understanding digital footprint — what are you sharing?
    • Protecting yourself online — teaching self-regulation
    • Handling digital communication — don’t be a dick and don’t allow the screen to dehumanize communication
    • Cyberbullying
  • Lateral reading — who is writing this? Are they funded by someone who has a bias? Who has the power? Checking your resources, and their validity by understanding underlying biases.
  • Youtube: crash course series on Navigating Digital Media Series
  • MediaSmats.ca
    • Canadian-specific content
    • Resources for teachers and parents
      • Including lesson plans
  • Strategies, Tips, and Best practices
    • Student choice and voice
    • More creation than consumption — get them to be the creators
    • Include multimodalities
    • Focus on collaboration
    • Ensure accessibility for all learners
    • Crowd-accelerated learning — bring huge groups of people together (i.e., citizen science) to accelerate group learning
    • Social media and peer-to-peer social learning
    • Core competencies
  • Digital literacies with Sex Education